by Jacob H. Hansen

Drawing A Visibility Area

February 2, 2008 23:38 by Jacob H. Hansen
Ever since playing the Commandos series i've been fascinated with the way they displayed the view of the enemies. They had this triangular shape which would get cut off when geometry was blocking the view. I thought this was a great way of showing how much, and where, an enemy can actually see... [More]


Postmortem: Dick Chainey (LD10)

January 31, 2008 15:17 by Jacob H. Hansen
This postmortem covers my experience with the 10th Ludum Dare 48hour game competition, in which I won a Silver Pelly in the Technical category. Summary The theme for the competition ended up being 'Chain Reaction'. This wasn't really one of my favourites, in fact,... [More]


Dependency injection using C# attributes

December 1, 2007 16:11 by Jacob H. Hansen
A class being dependant on another class is not uncommon. The dependency can be solved in a multitude of ways, but most common is passing references through the constructor. However, when passing references through the constructor you are forcing yourself to consider the order of creating t... [More]


WIP: Try-Catch-Fail

November 27, 2007 17:20 by Jacob H. Hansen
In lack of other things to write about, I present a progress report on the game I’m currently writing. This is going to be a “stealth puzzle”, i.e. a stealth game with various puzzle elements. The idea is that you start in this building, and you have to plan/time your ... [More]


Postmortem: Planet-Turn-Kill

November 24, 2007 12:30 by Jacob H. Hansen
This post will be the first of, hopefully, many postmortems on the games I prototype. I will focus on things that went wrong, and things that went right. This game takes places entirely on a planet, and you, the player, have to either save or destroy the people roaming the surface from th... [More]


Motivation + inspiration + deadline = full throttle

November 22, 2007 18:20 by Jacob H. Hansen
I have always been fascinated by contests such as Ludum Dare, it’s inspiring to be a part of something that is driven by fun, and the enjoyment of being productive. Really, contestants have nothing more to gain than fame and recognition - there are no fancy prizes. I try to participate ... [More]