by Jacob H. Hansen

Drawing A Visibility Area

February 2, 2008 23:38 by Jacob H. Hansen
Ever since playing the Commandos series i've been fascinated with the way they displayed the view of the enemies. They had this triangular shape which would get cut off when geometry was blocking the view. I thought this was a great way of showing how much, and where, an enemy can actually see... [More]


Dependency injection using C# attributes

December 1, 2007 16:11 by Jacob H. Hansen
A class being dependant on another class is not uncommon. The dependency can be solved in a multitude of ways, but most common is passing references through the constructor. However, when passing references through the constructor you are forcing yourself to consider the order of creating t... [More]


WIP: Try-Catch-Fail

November 27, 2007 17:20 by Jacob H. Hansen
In lack of other things to write about, I present a progress report on the game I’m currently writing. This is going to be a “stealth puzzle”, i.e. a stealth game with various puzzle elements. The idea is that you start in this building, and you have to plan/time your ... [More]


Motivation + inspiration + deadline = full throttle

November 22, 2007 18:20 by Jacob H. Hansen
I have always been fascinated by contests such as Ludum Dare, it’s inspiring to be a part of something that is driven by fun, and the enjoyment of being productive. Really, contestants have nothing more to gain than fame and recognition - there are no fancy prizes. I try to participate ... [More]