In lack
of other things to write about, I present a progress report on the game I’m
currently writing.
This is
going to be a “stealth puzzle”, i.e. a stealth game with various puzzle
elements. The idea is that you start in this building, and you have to
plan/time your way through to reach the exit/goal without being spotted by the
patrolling guards.
Currently
the project has reached the point where a prototype of the primary mechanics is
up and running. Next on the list is to create actual levels, and some proper
models + textures.
I wouldn’t
usually publish content as “rough” as this, but I figured it might provide
enough incentive for me to keep working on it.
Here you
can see a short play-through. I chose to shoot a video instead of handing out
the executable, since it is generally unimpressive, and is nothing more than a
show of the mechanics (this is not to be mistaken with actual game-play in this
case).
A very
user-unfriendly editor also exists; you can see a level being edited in the
following screenshots:
Just for
the hell of it..